IVN Lectures

Lim Yeng San (0366316)
Illustration and Visual Narrative / Bachelor of Design (Hons) in Creative Media / Taylors University
Lectures

TABLE OF CONTENTS

LECTURES
  • Week 1
  • Week 2
  • Week 3
  • Week 4
  • Week 5
  • Week 6
  • Week 7
LECTURES
Week 1: Character Design Basics
Lecture slides on character design were given on the first week.

Stylized Design
Iconic: How recognizable a character is even through their black silhouette
Simplicity: The purpose of the character through the simplicity of its design
Unique: The memorability of the character and the impact it has on the audience

Fig 1.1: The principles of character design


Shapes
- Shapes design a character's silhouette
- To identify one character from another

How the characters personality works as the basis of their shapes

Fig 1.2: A character sheet from the Disney movie, Aladdin displaying the different shapes of the characters


Colour
- Determines and separates the basic characteristics 
Colour Psychology: Different colours give impressions of different emotions and is easily relatable by the viewers

Fig 1.3: Promotional images for the Pixar movie, Inside Out showing the different colours of the characters


Emphasis and Contrast 
- Exaggerate on the emphasis and contrasting visual elements to make the design stand out by using different colours and shapes

Harmony
- Every element in a design should complement each other  
- Shapes, lines, colours, motifs and patterns must be put together in a tasteful manner
- Involves visual hierarchy
- Reflects with the narrative of the character

Expressions and Poses
- Expressive and emotive characters capture audiences
- Clear visualization of the character's behavior, quirks and personality makes it easier to appeal to viewers

Week 2: Chiaroscuro
Lecture slides on chiaroscuro were given on the second week.

Chiaroscuro
- The use of light and darkness to create the illusion of three-dimensional volume on a flat surface
- To increase dramatic tension in a scene by exaggerating the subject's importance using colour or light contrast
- An artistic lighting choice where the focus point or subject of a scene is brightly coloured (used in comics, films and digital works) 
- To differentiate positive and negative spaces

Tenebrism
- A painting method in which significant details such as face and hands are illuminated by highlights which are contrasted with a predominantly dark setting 
 
Low-Key Lighting
- The use of lights to create emotional and impactful scenes

Positive Space
- The subject matter or object of interest in a visual

Negative Space
- The filled space or background that surrounds the subject matter or object of interest in a visual

Fig 1.4: A black and white image showcasing the use of positive and negative space


The Use of Chiarascuro in Visual Narrative
Increase Dramatic Tension
- Gives thrilling emotive depth on the look and feel in the scene

Create Sensational Effect
Helps elevate fantastical viewpoints to emphasis on the narrative

Attract Attention
- Establish visual hierarchy and the main point of the scene

To Make Tasteful Composition
- The play on positive vs negative spaces creates attractive scenes

Week 3: Composition Theory 1 / Visual Types and Shots
Lecture slides on composition theory, visual types and shots were given on the third week.

Composition
- The arrangement of the elements in a visual
- Elements in a visual should be arranged effectively in a way to bring out meaning
- Composed shots should consciously arranged the focus of the scene to stand out, even in the subtlest manner.
Fig 1.5: Basic composition rules
Fig 1.6: Different types of shots

Week 4: Composition Theory 2 / Perspective
Lecture slides continuing on composition theory and perspective were given on the fourth week.

Perspective
- The art of representing three-dimensional objects on a two-dimensional surface
- To give the right impression of their height, width, depth, and position in relation to each other

Fig 1.7: The different types of perspectives

One-Point Perspective
- Produces three-dimensional images by drawing objects emerging from a single point on the horizon
- Images get closer to the vanishing point the smaller they become until they become so small they can vanish completely
Method: The single vanishing point establishes the guide lines. All objects recede toward this point

Two-Point Perspective
- Vanishing points are placed on either side of the horizon. The objects and buildings within the scene are drawn to both of these vanishing points.
- Helps create a greater sense of space in a scene and gives objects more sense of dimension and place.
- The network of lines allows objects to recede toward two separate points, allowing more dynamic views than one point alone.
Method: Two vanishing points are placed on the horizon and two sets of overlapping perspective lines fan out from them.

Three-Point Perspective
- Consists of two vanishing points on opposite sides of a horizon, but with the addition of another vanishing point high above or below the horizon.
- To achieve a sense of drama and scale or to show more objects in a single scene.
- If the vanishing point (the one that isn't connected to the horizon) is a great distance from the horizon, the intensity of the angle will be less than if it were placed close to the horizon which creates a more extreme viewing angle.
- A third vanishing point on the vertical axis gives a far broader range of angles, and allows viewers to “look down” into a location.

Isometric View
- For creating detailed concepts of individual buildings
- To clearly present three sides of the design without distorting perspective or obscuring details.

(notes taken from week 4 lecture slides)

Week 5: Composition Theory 3 / Fore, Mid and Background
Fig 1.8: The different types of planes


Design Flow
- The way that the viewer's eye moves or is led around a composition.
- Good arrangement of visual focus using foreground, middle-ground and background should also indicate a sense of movement, and rhythm in the design.
- A design with good flow will lead the viewers’ eye throughout the layout, moving from element to element with ease.
- The visual should be able to influence the way the viewer will digest the content.

Week 6: Three-Acts Structure
Lecture slides on Three-Acts Structure were given.

Storytelling Basics
Central Theme
- The main idea or underlying meaning

Major Theme: An idea that is intertwined and repeated throughout the whole narrative.
Minor Theme: An idea that appears more subtly, and doesn’t necessarily repeat.

Conflict
- What drives the story
- Creates tension and builds suspense, which are the elements that make a story interesting
- If there’s no conflict, not only will the audience not care, but there also won’t be any compelling story to tell.
- Engages an audience

Characters
- Each character has a different role or purpose

Central Characters
- These characters are vital to the development of the story
- The plot revolves around them.

Protagonist
- The main character of a story
- They have a clear goal to accomplish or a conflict to overcome
- Although protagonists don’t always need to be admirable, they must command an emotional involvement from the audience

Antagonist
- Antagonists oppose protagonists, standing between them and their ultimate goals
- The antagonist can be presented in the form of any person, place, thing, or situation that represents a tremendous obstacle to the protagonist

Three-Acts Structure
Setup
- The world in which the protagonist exists prior to the journey
- The setup usually ends with the conflict being revealed

Rising Tension
- The series of obstacles the protagonist must overcome
- Each obstacle is usually more difficult and with higher stakes than the previous one

Conflict
The point of highest tension, and the major decisive turning point for the protagonist

Resolution
The conflict’s conclusion
- Where the protagonist finally overcomes the conflict, learns to accept it, or is ultimately
defeated by it
- Where the journey ends.


Fig 1.9: Traditional three-acts structure chart

Week 7: Transitions
The lecturer gave a lecture on transitions.

Fig 1.10: Scott McCloud's Transitions

Point of View
- Viewer's can tell the story from a specific character's point of view
- To emphasize one thread of the story or get the most noticeable points of the narrative down as it has been told

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