Minor Project
23/4/2025 - 21/7/2025 (Week 1 - Week 14)
Lim Yeng San (0366316)
Minor Project / Bachelor of Design (Hons) in Creative Media / Taylors
University
Final Compilation
TABLE OF CONTENTS
- Instructions
- Process Work
- Feedback
- Reflection
INSTRUCTIONS
Fig 1.1: The MIB for Minor Project
PROCESS WORK
Week 1
We received our project and formed a group of 5 with different
specializations. I was chosen as the group leader.
We came up with 2 target groups, university students staying with family
and university students university students living in hostels or rented
accommodation. We also brainstormed interview questions and got them reviewed.
We finalized our interview questions and interviewed our participants
We transcribed the interviews and mapped out the key findings.
Week 5
We did exercises writing problem statements and how might we
statements
We brainstormed ideas and developed user personas
Fig 2.8 and 2.9: Idea brainstorming and how might we statements exercise
We also developed user personas for the 2 targeted user groups, university students living with family and university students living in rented accommodation.
We worked on early ideas for the prototype. I mainly worked on Idea 2: Meal Blogging App
We presented our ideas to the client, Dr. Chan. Idea 1: Gamification was
approved to be developed.
Week 9
We came up with a mood board for the art direction for the board game. I
drew some sketches for the personified food characters
We did exercises for setting usability goals and scenarios and tasks.
Fig 2.18: Usability goals exercise
Fig 2.19: Scenarios and tasks exercise
Fig 2.20 Characters and stickers
Fig 2.21: Board and poster
I also helped with the power card design.
Week 11
We held a pilot test for the board game at The Health Promotion Event
hosted by Dr. Chan.
4 of us set the booth and prepared for visitors to play the game.
Meerabella wasn't able to attend. However, we didn't expect the visitors
to be mainly nutrition students. While we weren't able to use the data
collected from them as they weren't our targeted audience, their feedback
towards our game proved useful for improving the board game.
Visitors answered a pre-game survey before they played the game. Once the
game was completed, they answered a post-game survey and were given the
choice between a free sticker or a bottle of water.
Week 12
We worked on correcting our trivia questions and fixing the pre and post
survey questions.
Week 13
We organized a user testing session with 5 students who weren't from
nutrition or science backgrounds
Fig 2.25: User testing session
Before the game, all of the participants answered a pre-game survey and quiz. Then, the 3 of us; me, Aw Wen Chia and Loke Yoong Xin, facilitated the session and guided them throughout the game. Once the game was over, the participants answered a post-game survey and quiz and were each handed a free sticker.
After that, we analyzed the responses we gathered and measured the increase
of knowledge through the pre and post game quizzes.
Week 14
We presented the prototype and the findings from the user testing to the
client, Dr. Chan.
Week 2
- Both interviews should have some different question to relate to the user
group
- Make sure to edit the “the researcher that is conducting this study is
____” to your name when you’re interviewing someone
Week 4
- No need to map and prioritize on certain key insights
Week 5
- Shorten the interview findings
Week 8
Client’s feedback:
- Idea 1 is interesting, consider working on making an online game as
well or implementing online functions
- Idea 2 wouldn’t work as it can be done on preexisting apps (eg:
Instagram, Facebook)
- Work on time management during the presentation
Week 10
- The tasks aren't suitable for evaluation as tasks evaluation for board
games are more subjective
Week 11
- Use the current findings from the event as a pilot test
Week 12
- Add more questions into the surveys
- Consider changing the colour palette of the slides to be brighter and
less dull
Week 13
- Surveys are good to go
Week 14
- Redo the pie charts into histograms and fix the information
displayed
REFLECTION
Overall, I'm pleased that we were able to work together well to deliver a
product that was well liked by the client, Dr. Chan and our targeted users.
I'm grateful that the volunteers who played our game had a good time with it
and enjoyed our design. The group leader role was quite stressful for me at
times but I'm very grateful to my groupmate, Aw Wen Chia, who handled some
leadership responsibilities during the prototype creation and the rest of my
groupmates for doing their best in the project. I'll be sure to work on my
leadership and communication skills for future projects.
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