Vehicle and Prop Design
22/9/2025 - //2025 (Week 1 - Week 14)
Lim Yeng San (0366316)
Vehicle and Prop Design / Bachelor of Design (Hons) in Creative Media /
Taylors University
Final Compilation
TABLE OF CONTENTS
- Fundamentals of Vehicle Design
- Project 1
- Project 2
- Final Project
- Feedback
- Reflection
FUNDAMENTALS OF VEHICLE DESIGN
INSTRUCTIONS
You are to practice and showcase a thorough understanding of creating vehicle and prop designs via a series of continuous exercises given. You are to pick and draw 3 types of vehicles designed for either land, air, or water. Here you will be exercising fundamentals as listed below:
- Deconstructing and constructing vehicles from references ( 5 x 3types = 15 thumbnail sketches)
- Form and Function ( Pick 1 type X 10 thumbnails)
- Perspective (Pick 1 type X 5 sketches min )
- Line Weight ( Pick 1 and add line weights to the perspective drawing done)
- Applying Colors ( Pick 1 and apply varieties to obtain appealing colors)
- Texturing (pick 1 and test with materials and texture bashing)
Submissions:
Collective Art work in .pdf format. Each exercises should be in 1920 X 1080 pixels. All artworks will be posted in your e-portfolio by the end of the exercises duration.
PROCESS WORK
Fig 1.1: Object sketches
FINAL OUTCOME
Fig 1.8: Fundamentals of Vehicle Design (PDF)
PROJECT 1: PRE-PRODUCTION
INSTRUCTIONS
You are to create a suitable vehicle and props design for the world that you have proposed across for character design and anatomy (optional) or you can have it separate.. Your vehicle and props should communicate its functionality that reflect the world proposed. Note that for vehicle (man-made mechanical ), you are to choose 1 minimum from any of these types (land, air, water), whilst props are the components suitable to your vehicle where you will be continuously developing till your Final Project. Here you will be showcasing your ideation process as listed below:
- Moodboard and style guide
- Thumbnail Sketches ( 20 drawing in 2 sheets)
- Silhouettes (10 pieces in 1 sheet)
- Rough Value painting (5 chosen from the silhouettes) - 1 sheet
- Design breakdowns - min 1 sheet
Submission:
Pdf collections of all the listed items. Each items should be in 1920 x 1080 pixels. Please keep your raw files as a proof. Progressions to be showcased in your e-portfolio at the end of your assignment.
PROCESS WORK
Early on, I thought of a space ship idea but decided not to go with it. Mr. Kannan then suggested a modified classic car. I wanted to make it transform inspired by transformers.
Fig 2.1: Mood board
Fig 2.2 and 2.3: Thumbnail sketches
Fig 2.6: Design progress
Fig 2.7: Initial design
I then changed directions to a car with hidden guns as Mr. Kannan advised that the transforming idea wasn't working.
FINAL OUTCOME
Fig 2.14: Project 1 Pre-Production (PDF)
PROJECT 2: PRODUCTION
INSTRUCTIONS
You are to continue developing your vehicle design from project 1. Pick one of your vehicle and props concept to be extended with design application that communicates well and appeal to the target audiences. Here you have to showcase your development process. Process includes:
- Thumbnails (Vehicle and Props Breakdowns)
- Value studies
- Color studies
- Textures
Output 16:9 1920+ Illustration compiled in pdf format.
PROCESS WORK
INTERIOR
I drew the interior just like a classic car dashboard but with extra controls for the weapons systems.
Fig 3.1: Interior mood board
Fig 3.3: Interior line art
Fig 3.4: Interior
PROPS
I wanted to do both a knife and a gun but chose to do a submachine gun.
FINAL OUTCOME
Fig 3.20: Project 2 Production (PDF)
FINAL PROJECT: POST PRODUCTION AND PROFILING
INSTRUCTIONS
Final Polished 3D Modeled and Concept Design for the vehicle done in project 1 & 2. Call sheet showcasing the breakdown's of your props, interior and engine (if necessary). Key Art For all 3 vehicle concept as example attached. Call sheet needs to be well laid out.
- Color studies
- Textures
- Key Art
- Props Breakdown
- Orthographic
Output 16:9 1920+ Illustration compiled in pdf format. *please keep your single rendered images separate as well.
PROCESS WORK
KEY ART
I redrew the drawing of the exterior to fix the perspective and adjusted the shape of the gun prop.
Fig 4.2: Updated prop drawing
3D-MODEL
I first blocked out the shape on Blender. I then switched to ZBrush as it was easier for me.
Fig 4.3: Blockout on Blender
Fig 4.5: Colouring
Fig 4.6: Final model
I exported all of the renders, organized and adjusted them and drew on the model.
POSTER
I drew a background behind the model for the poster.
FINAL OUTCOME
Fig 4.9: Final Project Post Production and Profiling (PDF)
Link to The Rookies profile: https://www.therookies.co/u/limyengsancmd
Week 2
Focus more on building and exaggerating the silhouette then work on details.
Week 3
The silhouettes are ugly.
Week 7
Work on the perspective and use more confident linework.
Week 9
Improve the perspective and play more with the design
Week 10
The transformers idea should be changed as it is not working.
Week 11
Add more to the interior design and fix the perspective of the driver view
Week 12
Good block out and add more to the gun design
Week 13
The orthographic drawings should have better form and not be so flat.
Week 14
Fix the perspective of the drawing and the 3D model
REFLECTION
I had some difficulty at the beginning of the assignment, particularly with thinking of ideas but Mr. Kannan had been very helpful with concepts and expanding upon the design. I've also learned the importance of practicing drawing fundamentals especially perspective as I really struggled with it. While the subject was difficult, it was a valuable learning experience and reminder to keep improving through exercises and studies.
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