Environment Design - Final Compilation
23/4/2025 - //2025 (Week 1 - Week 14)
Lim Yeng San (0366316)
Environment Design / Bachelor of Design (Hons) in Creative Media / Taylors
University
Final Compilation
INSTRUCTIONS
Fig 1.1: The MIB for Environment Design
Week 2
I drew perspective drawings and object drawings.
Fig 2.1: One Point Perspective
Fig 2.2: Two Point Perspective
Fig 2.3: Three Point Perspective
Fig 2.6: Tape roll drawing
Week 3
I did tree studies
Fig 2.7: Tree value study
I sketched out ideas for an inn and gave them composition and
ambience
Fig 2.10: Thumbnail sketches
Fig 2.11: Compositions and ambience
Week 5
I sketched another inn idea
Week 6
I sketched another inn design
Fig 2.20: Exercises PDF
Project 1 Final Outcome
Fig 2.21: Project 1 PDF
Week 9
I sketched some bedroom concepts. I wanted it to be visibly worn due to
neglect and creatures using it as their nest.
Fig 2.22: Early bedroom sketches
Week 10
I drew some asset designs, compositions and a rough idea for the bedroom
Fig 2.28: Coloured room and ambience
Week 13
I continued the 3D interior into ZBrush. Mr. Kannan informed me to do it in
Blender as it would be easier to model the room.
Fig 2.30: Project 2 PDF
Week 14
I went back to modeling the interior in Blender. Mr. Kannan helped me to stop
the blankets from clipping into one another.
Fig 2.31: 3D modeling progress
Week 15
I finished modeling the interior and coloured it. I had to draw supplementary
details in Ibis Paint X as the textures couldn't be seen in the Blender render
and some shapes were too complicated to model.
Fig 2.33: Final artwork
I also updated the exterior artwork to add more story details as it was quite plain
Fig 2.35: Final project PDF
FEEDBACK
Week 4
Play around with the shape of the building more
Week 10
- Move the axe to the window
- Move the backpack and boots around
- Don't randomly add details
Week 11
Add more storytelling features
Week 12
Add shadows and hooks behind the axe
Week 13
It's better to model the room in Blender and sculpt the furniture in ZBrush
Week 14
Add textures
REFLECTION
This module helped me to practice my perspective drawing and got me to learn how to apply visual storytelling. It also got me back into using Blender after a long time. It helped to ease the fear of Blender as I thought it would be difficult to use. Overall, I'm happy with the final work I produced.
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