Game Art - Final Compilation


23/4/2025 - //2025 (Week 1 - Week 14)

Lim Yeng San (0366316)
Game Art / Bachelor of Design (Hons) in Creative Media / Taylors University
Final Compilation

TABLE OF CONTENTS
  • Instructions
  • Process Work
  • Feedback
  • Reflection
INSTRUCTIONS
Fig 1.1: The MIB for Game Art


PROCESS WORK
Week 1
I chose Bastion as the main inspiration for the project. I played through the game and documented the game study

Week 2
I compiled a mood board for the location and creatures

Fig 2.1: Mood board


Week 3
I sketched some bird variations


Fig 2.2 and 2.3: Early creature sketches


Week 4
I updated the bird design and thought of the concept

Fig 2.4: Updated bird concept


I also started drawing the protagonist character and weapons


Fig 2.5 and 2.6: Early character and weapon sketches


I also drew a thumbnail sketch for a cutscene

Fig 2.7: Cutscene thumbnail


Week 5
I started the 3D block out for the bird, drew a thumbnail sketch and updated the character design.

Fig 2.8: 3D blockout

Fig 2.9: Thumbnail sketch

Fig 2.10: Updated character


Week 6
I updated the bird 3D model in ZBrush, drew hero item sketches and updated the character, weapon and location

Fig 2.11: Bird 3D model update

Fig 2.12: Location update

Fig 2.13: Hero item thumbnail

Fig 2.14: Character and weapons update


Week 7
I worked on the weapon



Fig 2.15, 2.16 and 2.17: Weapon update


Week 8
I redesigned the bird

Fig 2.18: Redesigned bird


Exercises Final Outcome
Fig 2.19: Exercises PDF


Project 1 Final Outcome
Fig 2.20: Project 1 PDF


Week 9
I detailed the bird and drew the action sheet

Fig 2.21: Bird detailing

Fig 2.22: Bird action sheet


Week 10
I continued detailing the bird

Fig 2.23: Detailed bird


Week 11
I coloured the bird in ZBrush

Fig 2.24: Initial coloured bird

I then recoloured the bird in Substance Painter

Fig 2.25: Coloured bird


Project 2 Final Outcome
Fig 2.26: Project 2 PDF


Week 13
I started retopologizing the model

Fig 2.27: Retopoligized head


Week 14
I finished retopologizing the model. I did it manually and used the QRemesher add-on and decimate modifier to save time. I then baked the high poly models on the retopologized models.

Fig 2.28: Retopologized model


Week 15
I animated the bird in Blender and imported into Unity.


Fig 2.29: Animating in Blender


I drew a location from a previous thumbnail sketch and placed it on a cube 


Fig 2.30 and 2.31: Location and bird in Unity

Fig 2.32: Unity animation


I drew the concept art

Fig 2.33: Concept art


Final Project
Fig 2.34: Final project PDF



FEEDBACK
Week 3
The bird legs are quite thin

Week 4
- Approved bird redesign
- The character designs don't match the style of Bastion

Week 6
Increase the size of the head of the character

Week 7
Make the axe silhouette a bit more pronounced

Week 9
- Add more details
- The legs are better

Week 10
Can colour the bird

Week 11
The colours are too washed, do the colouring in Substance Painter



REFLECTION
This task was very challenging as it required a lot of knowledge in different fields. While it was a good challenge, it was very tedious at times especially during baking, retopologizing, animating the 3D model and placing it into Unity. It took a lot of referencing Blender and Unity forums and YouTube videos in order to fix minor and major issues. Although it was stressful, I'm grateful for the experience it brought me.


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